Item Types themself
Page 1 of 1
Item Types themself
This list will probably sound like "DUH CAPTAIN OBVIOUS", but it still can be helpful to avoid Confusion. Here follow the Types:
Single Handed: This is probably very obvious, the item only has to take up one slot.
Dual Handed: Just like the previous, but it takes up two slots. Regardless on how it is held, it only counts as a single "Weapon Number".
Melee: Anything that is a short ranged attack. Very Straight Forward. Swords, Axes, Hammers, Spears, Fists, Whips.
Guns: Bazookas, Guns, Launchers, etc.
Bows: Any type of Bow including Crossbows. Boomerangs fall into this category too.
Staffs: Any type of Staff, it doesn't take a genius to find out what a Staff is. Kluex Staff is for an example a unique Staff
Wands: Any type of Wand, however most are generated so it is hard to list them in.
Shields: Every type of randomly generated and unique Shield.
Capture Pods: These are unique in that every class can take one with themselves, however each additional one after the first one will take up a "Weapon Number".
Regular Items: Food, Potions, etc never take any "Weapon Number" up and can be taken with oneselves as freely as one want
The List is still incomplete.
Single Handed: This is probably very obvious, the item only has to take up one slot.
Dual Handed: Just like the previous, but it takes up two slots. Regardless on how it is held, it only counts as a single "Weapon Number".
Melee: Anything that is a short ranged attack. Very Straight Forward. Swords, Axes, Hammers, Spears, Fists, Whips.
Guns: Bazookas, Guns, Launchers, etc.
Bows: Any type of Bow including Crossbows. Boomerangs fall into this category too.
Staffs: Any type of Staff, it doesn't take a genius to find out what a Staff is. Kluex Staff is for an example a unique Staff
Wands: Any type of Wand, however most are generated so it is hard to list them in.
Shields: Every type of randomly generated and unique Shield.
Capture Pods: These are unique in that every class can take one with themselves, however each additional one after the first one will take up a "Weapon Number".
Regular Items: Food, Potions, etc never take any "Weapon Number" up and can be taken with oneselves as freely as one want
The List is still incomplete.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|